:: AthenaOfDelphi :: My Blog :: My Software ::
Yeah, I may also run a few couple-of-weeks ones under a different brand, maybe call them 'challenges' instead or something. I was thinking of doing this under Pascal Gamer though, but since we are all one big happy family, once we get organized for competitions again, they can be ran through the PGD Annual site like the 'big one' it's self.
Sounds good
Peregrinus, expectavi pedes meos in cymbalis
Nullus norvegicorum sole urinat
all sounds good, might enter myself. How 'simple' are we talking here? Thats my main question and what is the standard of the games submitted?
*worries while sifting through the library of half finished games*
and do you have a 'half-finished-sort-of-working-but-not-too-well' competition?
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
oh awesome, I totally wasn't around for the last PGD and I totally want to be part of this next one. Are we talking 1D? because if it is I've got an excellent idea for a game, I call it 'line'. The object of the game is to move along the line meeting other 1 Dimensional characters who ask variations on the question "Do you think higher dimensions exist?" at which point the player has to select from range of responses that reject the notion of higher dimensions as pure fantasy.
Once a suitable response has been given, the player continues upon their journey, safe in the knowledge that they'll never fall off anything.
When the moon hits your eye like a big pizza pie - that's an extinction level impact event.
Can't wait... This time I'm going to make something simple... monochrome, 320x480...
NecroSOFT - End of line -
Continuing from these posts in this thread http://www.pascalgamedevelopment.com...ll=1#post56086...
I can make a suggestion... get some assets ready and start to pick out the library/engine or get your own engine ready before-hand. I find that not having enough assets like sprites or having portions of my game code not working really slows down my development.
Actually often this is usually the case of what I hear from most competitors who's entries don't get submitted.
I agree. I've joined some week-end contests and they were funny, and people did interesting games too. Actually I did my best game in one of these contests: Train (here you have the development blog).
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