Nope, I use my own code(that can be compiled by FreePascal and Delphi(7-2010, Win32 only)). Maybe some time later I will present my library with examples hereOriginally Posted by User137
Nope, I use my own code(that can be compiled by FreePascal and Delphi(7-2010, Win32 only)). Maybe some time later I will present my library with examples hereOriginally Posted by User137
Cool stuff! programs seems to work ok here. I experimented with this a while back see we use the same approach. You can not only load textures this way but also geometry into VBO/DPL, load and compile shader programs or any other OpenGL resource for that matter.
To bad that this approach requires a context switch I made a small grid bassed world system that would automaticly stream in new models/textures when needed but the switching of contexts gave me pretty large framedrops. Hope that OGL 4.X wil have a solution for this like DX10 and DX11.
I switch context only one time - for creating second context. After that all threads working without switching and waitingOriginally Posted by Luuk van Venrooij
WILL
Here the MacOS X version of demo compiled under MacOS X 10.6.3
Last edited by Andru; 04-10-2010 at 11:48 PM.
I tried your demo and it works. I assume that the music stopping when switching to different windows is intentional?
My PC is:
OS: Windows 7 Ultimate
CPU: Athlon II X2 240
GPU: Sapphire Radeon HD4850 512MB
Existence is pain
Yes, and it must continue playing after returning the focus to demo.Originally Posted by de_jean_7777
Why you so sure? OpenGL has a rule - "one thread - one context", so situation "will be send to the wrong threads" never will happen, and my demo works as you can see(only Windows version has a problem and it will be fixed the same way as MacOS X demo)Originally Posted by Luuk van Venrooij
Last edited by Andru; 05-10-2010 at 05:02 PM.
AthenaOfDelphi
Can you test this new demo for Windows, please?
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