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  1. #31
    Quote Originally Posted by Luuk van Venrooij
    You need to switch the context. Otherwise your rendering commands will be send to the wrong threads if you want to handle drawing onscreen.
    Why you so sure? OpenGL has a rule - "one thread - one context", so situation "will be send to the wrong threads" never will happen, and my demo works as you can see(only Windows version has a problem and it will be fixed the same way as MacOS X demo)
    Last edited by Andru; 05-10-2010 at 05:02 PM.

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