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Thread: Prometheus - A first working demo

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  1. #1
    PGD Staff code_glitch's Avatar
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    cheers to everyone for trying this out. As for mac/linux (yes i know osme use *nix and whatever, please don't chew me out) users, I forgot to mention that the \ in the paths is only for windows. You will need to change them to a /
    Also, I apologise for the rubbish graphics, it was a 10minute botch job on paint.net...
    Furthermore, since you have the library and source, feel free to edit code and resources. Its only a trial, I will make a different final so if there is code there you want for your own work, feel free to call it your own as its simple (as long as you don't take it all and call it your own.) As for the resources, ask paul nicholls since he has the rights to them as part of the probe.

    cheers,
    code_glitch

    ps. working on ttf at the moment. Will post as update to this with score a little later with upgraded graphics also. Maybe we have a game in the making here?? ^^ ProbeWars... Blow up the people with inverted colour values that move around in the most random manner I could think of on 10sec notice. (see the code, its VERY rudimentary, but hey, it worked first time with no bugs...)

    sorry bout the long post.

    EDIT:
    WOW! Just noticed, that the actual PWars game is under 250 lines (just 245) with breaks and all. Which compared to my previous programs (even of this little complexity) is excellent... Don't know about you guys but I might just make a third PRO version of Prometheus for those of us who are just too lazy to faff about with sdl and opengl... Or want measly programs.
    Last edited by code_glitch; 04-10-2010 at 09:29 PM.
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  2. #2
    ProbeWars... Blow up the people with inverted colour values that move around in the most random manner I could think of on 10sec notice
    LOL! very funny description

    It's funny, but I only just noticed your signature - that was funny too

    cheers,
    Paul

  3. #3
    PGD Staff code_glitch's Avatar
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    Lol. cheers. The signature, that was slightly intentional. The above line was dead serious though, I have a deficiency: it called un-imaginativeness and its a real problem for me. Thus I use things that exit to help me make things that don't...

    I really should go to sleep now, because I doubt this is making much sense any more. And I have to get up at 5AM tomorrow to finish a project and revise for a GCSE controlled assessment... If I had the source to the world, I think I might change that procedure a bit.

    Anyway
    cheers,
    code_glitch.
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  4. #4
    No worries

    Go get some sleep

    cheers,
    Paul

  5. #5
    Co-Founder / PGD Elder WILL's Avatar
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    So does Prometheus support Mac too?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  6. #6
    PGD Staff code_glitch's Avatar
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    Quote Originally Posted by WILL View Post
    So does Prometheus support Mac too?
    Of course. There are no windows specific things to the best of my knowledge. The only thing is that you will have to change the paths from resources\ to resources/ as there is a / in linux and mac unlike a \ on windows. It should compile on fpc 2.2.4 with -MDelphi switch, on just about any platform with sdl units available. So to answer your question, unless you have a 1984 McIntosch Apple I and have OS X I see no problems.

    Correct me if I'm wrong here Stoney, I only used a mac twice in my life...

    cheers,
    code_glitch
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  7. #7
    Quote Originally Posted by code_glitch View Post
    Of course. There are no windows specific things to the best of my knowledge. The only thing is that you will have to change the paths from resources\ to resources/ as there is a / in linux and mac unlike a \ on windows. It should compile on fpc 2.2.4 with -MDelphi switch, on just about any platform with sdl units available. So to answer your question, unless you have a 1984 McIntosch Apple I and have OS X I see no problems.

    Correct me if I'm wrong here Stoney, I only used a mac twice in my life...

    cheers,
    code_glitch
    I would suggest just changing all "\" to "/" then. Windows doesn't care what type of slashes you use; you can even have a path like this: c:\myJuNk/currentprojects\coolstuff/unfinished_game

  8. #8
    Quote Originally Posted by code_glitch View Post
    Of course. There are no windows specific things to the best of my knowledge. The only thing is that you will have to change the paths from resources\ to resources/ as there is a / in linux and mac unlike a \ on windows. It should compile on fpc 2.2.4 with -MDelphi switch, on just about any platform with sdl units available. So to answer your question, unless you have a 1984 McIntosch Apple I and have OS X I see no problems.

    Correct me if I'm wrong here Stoney, I only used a mac twice in my life...

    cheers,
    code_glitch
    Actually, FPC/Lazarus takes care of proper slash direction for you. In all my projects I use / and let the compiler handle the rest. I found this out on accident when I was working on JumpStart and wanted it to work in MAC, Linux, and Windows.

    - Jeremy

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