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Thread: Prometheus - A first working demo

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  1. #6
    PGD Staff code_glitch's Avatar
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    cheers to everyone for trying this out. As for mac/linux (yes i know osme use *nix and whatever, please don't chew me out) users, I forgot to mention that the \ in the paths is only for windows. You will need to change them to a /
    Also, I apologise for the rubbish graphics, it was a 10minute botch job on paint.net...
    Furthermore, since you have the library and source, feel free to edit code and resources. Its only a trial, I will make a different final so if there is code there you want for your own work, feel free to call it your own as its simple (as long as you don't take it all and call it your own.) As for the resources, ask paul nicholls since he has the rights to them as part of the probe.

    cheers,
    code_glitch

    ps. working on ttf at the moment. Will post as update to this with score a little later with upgraded graphics also. Maybe we have a game in the making here?? ^^ ProbeWars... Blow up the people with inverted colour values that move around in the most random manner I could think of on 10sec notice. (see the code, its VERY rudimentary, but hey, it worked first time with no bugs...)

    sorry bout the long post.

    EDIT:
    WOW! Just noticed, that the actual PWars game is under 250 lines (just 245) with breaks and all. Which compared to my previous programs (even of this little complexity) is excellent... Don't know about you guys but I might just make a third PRO version of Prometheus for those of us who are just too lazy to faff about with sdl and opengl... Or want measly programs.
    Last edited by code_glitch; 04-10-2010 at 09:29 PM.
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

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