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Thread: frontend for emulators in opengl

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  1. #1
    If you are using Font4.pas to render out the Font Studio fonts (that procedure above comes from / was derived from Font4.pas) then it will draw the bitmap font characters upside down by default because of this line:

    Code:
    const
          USE_INVERTED = true; //Use this if you use inverted GL coordinates
                                         //where (0,0) is the top left corner.
    I see you've just fixed it manually, but setting that to false may have fixed it too.
    Last edited by Nitrogen; 07-10-2010 at 08:48 PM.
    My site: DelphiTuts.com (coming soon)...

    Download Font Studio 4.21 here.

  2. #2
    Interesting. I faced this problem a long time ago, but I probably overlooked that constant. Thanks for the heads up.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  3. #3
    Quote Originally Posted by chronozphere View Post
    Interesting. I faced this problem a long time ago, but I probably overlooked that constant. Thanks for the heads up.
    What can i say me too

  4. #4
    Quote Originally Posted by Nitrogen View Post
    If you are using Font4.pas to render out the Font Studio fonts (that procedure above comes from / was derived from Font4.pas) then it will draw the bitmap font characters upside down by default because of this line:

    Code:
    const
          USE_INVERTED = true; //Use this if you use inverted GL coordinates
                                         //where (0,0) is the top left corner.
    I see you've just fixed it manually, but setting that to false may have fixed it too.
    Oh my god so simply so simply
    Thanks nitrogen...

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