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Thread: frontend for emulators in opengl

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  1. #9
    If you are using Font4.pas to render out the Font Studio fonts (that procedure above comes from / was derived from Font4.pas) then it will draw the bitmap font characters upside down by default because of this line:

    Code:
    const
          USE_INVERTED = true; //Use this if you use inverted GL coordinates
                                         //where (0,0) is the top left corner.
    I see you've just fixed it manually, but setting that to false may have fixed it too.
    Last edited by Nitrogen; 07-10-2010 at 08:48 PM.
    My site: DelphiTuts.com (coming soon)...

    Download Font Studio 4.21 here.

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