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  1. #1
    -Android test on ARM [This is ongoing for all the above with sdl 'window' and event handling... OpenGL ES tends to cause some havoca bit everywhere so...]
    Seems everybody now wants to provide mobile OS's support... where have you been few years ago when this was not a "mainstream"? Anyway, I wish you fun with development
    Last edited by Andru; 03-09-2012 at 12:42 PM.

  2. #2
    PGD Staff code_glitch's Avatar
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    Thanks adnru, not quite the pace you've got ver at ZenGl eh? A fair few years ago I had an old nokia brick and was reading the news of the initial symbian - android - ios clash in south africa with no one I knew having any of those devices at the time, and my android phone is only knocking on 1 year old now so I cant say I've had it all that long. As for the other platforms (game console and such) - I could never get FPC to work right for GBA or NDS. Some stuff compiled and ran, but some other sutff remained a mystery XD

    Though I see your point in that everyone is moving towards those mobile platforms, though since my code is opengl based and the mobile platforms are OpenGl ES mostly theres quite some similarities and as for compiling for those platforms its turning into quite a polished process as the developper wolrd gets used to this process Personally I'm an anti-java supporter though I see its attractiveness when I'm writing the low level code for each platform java gurus take for granted. Might have to look into project cooper

    Edit:
    Since I've written this theres a teeny update:
    PM_MemUtils. Its in the name, load files to ram for faster access as well as byte level manipulations have been added to the SVN and latest snapshot
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

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