Funny you should bring it up gintasdx, I'm scheduling (or hoping to) release a new major revision. Recent updates include:

-Basic particle effects
-Marginally lowered RAM & Memory leaks
-Bug fixes for drawing and everything else, a few flaws where found during LD20 and they needed to be fixed.
-Super font type postponed due to it being slower then SDL defeating the point
-Android will most likely need a slimmed down revision - this is currently R&D and testing is on the x86Android project since procuring android hardware has been harder than expected.
-Touch support (single point) is 'supported' by SDL, multi-touch would be nice and is planned for when SDL event procedures are re-written in prometheus_core. Better performance expected/
-Documentation improvements, about 40% of everything (literally) done now. Getting there.


So in general progress is being made, plans to expand the tweakability are there but not yet high priority, phasing out SDL for all but resource format loading is underway and should you not need to load a million formats under the sun, I'm looking at specifics. Also, interoperability with OpenGl and SDL directly is also improving.

Hope this posts since I've been having login issues with PGD lately...
cheers,
code_glitch