Results 1 to 10 of 37

Thread: Prometheus News

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #28
    No, I'm not putting a license on it...and I finally got the BMP loading code working after looking at a bunch of online code myself. I'm giving back to the community since it gives to me, so use it how you wish

    I came up with the image buffer class myself after I tried using some Graphics32 PNG loading code initially and wanted to replace some other classes...

    I ended up using BeRo's PNG loader instead but kept the image buffer as it was rather useful for the textures and loaders to hook into

    cheers,
    Paul
    Last edited by paul_nicholls; 26-11-2011 at 09:03 AM.

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •