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  1. #1
    WOW!
    That looks verry cool

  2. #2
    PGDCE Developer de_jean_7777's Avatar
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    Nov 2006
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    Bosnia and Herzegovina (Herzegovina)
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    Looks awesome, and fractaly
    Existence is pain

  3. #3
    And more of games and demos based on quad:
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  4. #4
    And some more:



    We will be happy to see you on our facebook, indiedb or twitter.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  5. #5
    The second demo looks nice. Keep up the good work.

  6. #6
    0.6.0 (Umber) has been released

    • Added TQuadColor record with 32bit float precision and class functions
    • Added 4 simple demos
    • File format for textures now check with file metainfo instead of extension
    • Log.txt now appended with threadID
    • Automatic device lost handling (alt+tab) and restore. (this works only with window created with IQuadWindow)
    • TVec2f fuctionality slightly increased
    • new interface IQuadWindow. Now you can fully куоусе VCL or WinForms and create application using Delphi XE5 starting from 21Kb EXE.
    • CreateTimerEx has been added. This method can initialize timer in just 1 line of code.
    • Fixed crash at initializaton
    • Added QuadColor & Vec2f for C#
    • fixed DrawRotAxis method
    • Added most popular colors directly in QuadColor
    • Added QuadWindow mouse and keyboard handling
    • Added support for DistantField fonts
    • Fonts now use unicode instead of ansi
    • Fixed GetFontWidth and Height for non latin characters
    • Added ShaderModel initialization parameter
    • Added DrawQuadLine method for drawing lines with different width and color on both sides.
    • Added fullscreen windowed mode (borderless)
    • ChangeResolution no more overriden after render into texture.
    • Added TakeScreenshot method
    • Partially added XML documentation


    http://quad-engine.com
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  7. #7
    0.6.1 Update has been released:

    • QuadLog is now threadsafe
    • Added button handlers for IQuadWindow
    • Added new events for IQuadWindow
    • Value binding in IQuadShader no more bring memory leaks
    • Added clipping functional in IQuadRender
    • SetDistanceFieldParams now correctly working with batching
    • Added IQuadCamera with translate, rotate and zoom
    • First implementation of IQuadProfiler for searching bottlenecks in render pipeline
    • Initialization of render changed and extended. Added new parameters such as VSync.
    • SmartColoring now works with DistantField fonts
    • Added hardware cursor support
    • Optimizations and small fixes
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

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