Sometimes too hard to turn where you want. Also one time I got too close to walls and light disappeared for a moment
Sometimes too hard to turn where you want. Also one time I got too close to walls and light disappeared for a moment
So, the next step is done too. There is bloom effect:
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
really impressive work !!!
Current (and lifetime) project: FAR Colony
https://www.farcolony.com/
That is looking really good. Makes all the items look more vivid and powerfull.
Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.
Hi there again!
Today i glad to present to you Parallax oclussion (steep) mapping with quad-engine:
Download demo here:
http://quad-engine.com/public/pom.zip
Requires pixel shaders 3.0;
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
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