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  1. #1
    Dynamic shadowcasting with multipass rendering. Allow to cast dynamic shadows from any sprite using alpha channel.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  2. #2
    Co-Founder / PGD Elder WILL's Avatar
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    Lookin' pretty nifty in this screenshot. Shadowcast mouse cursor is a nice touch too by.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  3. #3
    Using of this technology in vintage "pacman" game
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  4. #4
    http://quad-engine.com/public/Light.zip
    This is small test (can work incorrect, so be kind) of shadow casting that i mentioned above.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  5. #5
    Sometimes too hard to turn where you want. Also one time I got too close to walls and light disappeared for a moment

  6. #6
    Co-Founder / PGD Elder WILL's Avatar
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    Ah I solved the turning problem by simply queuing the character's next move if it comes available. I did this for my Subject 33 game, originally a simple Night Stalker clone which was of the pac-man style maze game genre.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  7. #7
    So, the next step is done too. There is bloom effect:
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

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