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  1. #1
    So, the next step is done too. There is bloom effect:
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  2. #2
    really impressive work !!!
    Current (and lifetime) project: FAR Colony
    https://www.farcolony.com/

  3. #3
    That is looking really good. Makes all the items look more vivid and powerfull.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  4. #4
    Hi there again!
    Today i glad to present to you Parallax oclussion (steep) mapping with quad-engine:


    Download demo here:
    http://quad-engine.com/public/pom.zip

    Requires pixel shaders 3.0;
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  5. #5
    Quote Originally Posted by Darthman View Post
    Hi there again!
    Today i glad to present to you Parallax oclussion (steep) mapping with quad-engine:

    Download demo here:
    http://quad-engine.com/public/pom.zip

    Requires pixel shaders 3.0;
    Works buttery smooth for me. What are the practical applications for this though? I imagine if you try to use this too much it would significantly slow a game down.

  6. #6
    Quote Originally Posted by dazappa View Post
    Works buttery smooth for me. What are the practical applications for this though? I imagine if you try to use this too much it would significantly slow a game down.
    There is one nuance. This effect apply only on pixels. Not Texels. So — no matter how much polygons. Matter how big screen resolution for all this.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  7. #7
    Here it is. 1024x768 and my cheapy old radeon card gives me 111fps with the full screen of this effect:

    I add FPS counter at window label. You can try it with yourself:
    http://quad-engine.com/public/pom2.zip
    Last edited by Darthman; 03-02-2011 at 07:25 AM.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  8. #8
    And another one demo. More powerful and impressive I think:

    http://quad-engine.com/public/pom3.zip
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  9. #9
    Quote Originally Posted by Darthman View Post
    Hi there again!
    Today i glad to present to you Parallax oclussion (steep) mapping with quad-engine:


    Download demo here:
    http://quad-engine.com/public/pom.zip

    Requires pixel shaders 3.0;
    Works smoth here, HD4200 onboard video.
    From brazil (:

    Pascal pownz!

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