We are glad to present you first game ever on quad engine.
Quad Galaxy:
http://quad-engine.com/games_quadgalaxy.html
requires DirectX9 installed and GPU with 2.0 shaders (GeForce FX and higher)
Screenshots (Clickable):
We are glad to present you first game ever on quad engine.
Quad Galaxy:
http://quad-engine.com/games_quadgalaxy.html
requires DirectX9 installed and GPU with 2.0 shaders (GeForce FX and higher)
Screenshots (Clickable):
Last edited by Darthman; 03-11-2010 at 01:36 PM.
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
Hey Space Invaders with bloom, cool.
Nice looking game engine you have there. How long was development on it? Would you be considering adding OpenGL and OpenAL support to it in the future? I'm a big fan of cross platform solutions, myself so those would really push me to use it myself.
How compatible is it with Lazarus btw?
It's always cool to see a new engine (especially with Delphi) to pop-out.
Hmmm, engine won't be open source? Only dcu's for "over9000" versions of Delphi? dll with interfaces would be more correct solution for closed source engine. Or you can compile Quad Engine under Lazarus and provide ppu files.Nope. Sorry. dcu do not compatible with lazarus.
Just a thought, but will you be releasing the source of the engine or any of the other products on your site? Just wondering...
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
Oh, this will narrow the range of users, if you don't add some killer-features except shaders.Originally Posted by Darthman
I think that many potential users of your engine would appreciate this. There is a growing number of Lazarus users with the growing costs of using Delphi. The other side to this is that Laz is becoming more and more stable and capable as a platform for making games, RAD Application designer not so much yet.
It's also a growing trend these days to move away from Windows and onto new and especially mobile platforms. Windows just isn't as 'sexy' as iOS or Mac OS X these days, too many games to compete with on those platforms, yet not as many to put yourself up against on the newer platforms.
It really does look like a solid engine, and I've spotted some of your past work so I know it would be something to use for sure. What other features were you thinking of adding to the engine? I also asked some questions before, but I don't know if you picked up on them.
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