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  1. #1
    How does it looks now: Screenshot
    2 Threads in background loads different resources. And in this demo.... well, when resource is loaded - it draws on screen.
    Every thread loads 65 32-bit png icons with 64x64 dimensions.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  2. #2
    Next step - videotextures.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  3. #3
    Dynamic shadowcasting with multipass rendering. Allow to cast dynamic shadows from any sprite using alpha channel.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  4. #4
    Co-Founder / PGD Elder WILL's Avatar
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    Lookin' pretty nifty in this screenshot. Shadowcast mouse cursor is a nice touch too by.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  5. #5
    Using of this technology in vintage "pacman" game
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  6. #6
    http://quad-engine.com/public/Light.zip
    This is small test (can work incorrect, so be kind) of shadow casting that i mentioned above.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  7. #7
    Sometimes too hard to turn where you want. Also one time I got too close to walls and light disappeared for a moment

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