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  1. #1
    PGD Staff code_glitch's Avatar
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    I can certify that all that fanciness runs under wine like a dream - it has a few stub warnings etc but I ran your demo fine on ubuntu 10.10 x64 wit wine 1.3.26.

    I do indeed like that demo and it runs smoothly on my ATI 4330 with wine and a lot of other stuff open. I don't know about a GMA 950 or similar but that was quite nice indeed. Thats some momentum in the quad engine you've got going it seems.
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  2. #2
    Thank you guys, sorry for long answer.

    phibermon:
    I will try to do a lot of features like this. Strong, beautiful and easy to use.

    code_glitch:
    Sound great. I do not have an ubuntu or something else. My testing machine is very strange for typical PC now. I test it on win7x64 notebook with 2 video cards: nVidia Quadro nvs4200 and Intel HD3000 (integrated in sandy bridge). But there is no linux

    BTW, 0.2.1 version is going public. 0.2.1 Headers and Library. Also here is wiki and changelog: http://quad-engine.com/wiki/doku.php
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  3. #3
    Junior Member
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    I used a Quad Engine for game development on the part of the 72nd contest IGDC. Here's what happened: Quad Space Attack.
    To move use the arrow keys. For shooting, use the A / S. To turn off the effects of press E.
    The game is simple. Made for 2 weeks. Some parts are not completed yet, such as no sound. In general, as it is .
    Quad Engine work has shown himself well. To use it simply, shaders, added just a line or two. There were a few bugs, but they have successfully corrected the author of the engine. In general, the engine is quite suitable for development.

    And finally, a screenshot:


  4. #4
    Updated to 0.2.2

    0.2.2
    Added

    IQuadRender.SetAutoCalculateTBN Method
    IQuadRender.CreateAndLoadFont Method
    IQuadRender.CreateAndLoadTexture Method
    IQuadRender.SetOnErrorCallBack Method
    IQuadFont.SetSmartColor Method
    IQuadFont.SetIsSmartColoring Method

    Removed

    IQuadRender.SwapRenderTargets Method
    IQuadTexture.CreateFromI Method

    Breaking changes

    IQuadRender.CreateRenderTexture Method
    IQuadRender.RenderToTexture Method
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  5. #5
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  6. #6
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  7. #7
    For my game Void Story i used quad engine. This is what is likes:

    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  8. #8
    looking great Darthman

    I was curious, what did you use to create your online wiki documentation on your quad-engine.com site?

    cheers,
    Paul

  9. #9
    oh, it's DocuWiki. You can find their button at bottom of the page.
    http://www.dokuwiki.org/dokuwiki
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

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