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  1. #1
    We are glad to present you first game ever on quad engine.

    Quad Galaxy:
    http://quad-engine.com/games_quadgalaxy.html

    requires DirectX9 installed and GPU with 2.0 shaders (GeForce FX and higher)

    Screenshots (Clickable):
    Last edited by Darthman; 03-11-2010 at 01:36 PM.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  2. #2
    Co-Founder / PGD Elder WILL's Avatar
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    Hey Space Invaders with bloom, cool.

    Nice looking game engine you have there. How long was development on it? Would you be considering adding OpenGL and OpenAL support to it in the future? I'm a big fan of cross platform solutions, myself so those would really push me to use it myself.

    How compatible is it with Lazarus btw?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  3. #3
    It's always cool to see a new engine (especially with Delphi) to pop-out.

  4. #4
    Quote Originally Posted by WILL View Post
    How compatible is it with Lazarus btw?
    Nope. Sorry. dcu do not compatible with lazarus.

    farcodev: thanks
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  5. #5
    Nope. Sorry. dcu do not compatible with lazarus.
    Hmmm, engine won't be open source? Only dcu's for "over9000" versions of Delphi? dll with interfaces would be more correct solution for closed source engine. Or you can compile Quad Engine under Lazarus and provide ppu files.

  6. #6
    PGD Staff code_glitch's Avatar
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    Just a thought, but will you be releasing the source of the engine or any of the other products on your site? Just wondering...
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  7. #7
    Quote Originally Posted by code_glitch View Post
    Just a thought, but will you be releasing the source of the engine or any of the other products on your site? Just wondering...
    No, I will not releasing the source of the engine or any other tools. It is not opensource.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  8. #8
    Quote Originally Posted by Darthman
    No, I will not releasing the source of the engine or any other tools. It is not opensource.
    Oh, this will narrow the range of users, if you don't add some killer-features except shaders.

  9. #9
    Quote Originally Posted by Andru View Post
    Hmmm, engine won't be open source? Only dcu's for "over9000" versions of Delphi? dll with interfaces would be more correct solution for closed source engine. Or you can compile Quad Engine under Lazarus and provide ppu files.
    So if it is real, I'll make a copy for lazarus too.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  10. #10
    Co-Founder / PGD Elder WILL's Avatar
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    Quote Originally Posted by Darthman View Post
    So if it is real, I'll make a copy for lazarus too.
    I think that many potential users of your engine would appreciate this. There is a growing number of Lazarus users with the growing costs of using Delphi. The other side to this is that Laz is becoming more and more stable and capable as a platform for making games, RAD Application designer not so much yet.

    It's also a growing trend these days to move away from Windows and onto new and especially mobile platforms. Windows just isn't as 'sexy' as iOS or Mac OS X these days, too many games to compete with on those platforms, yet not as many to put yourself up against on the newer platforms.

    It really does look like a solid engine, and I've spotted some of your past work so I know it would be something to use for sure. What other features were you thinking of adding to the engine? I also asked some questions before, but I don't know if you picked up on them.
    Jason McMillen
    Pascal Game Development
    Co-Founder





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