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  1. #1
    PGD Staff code_glitch's Avatar
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    It is?? Thats very fancy 2d stuff then. I do simplisisicisim or a word a lot like that....
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  2. #2
    It's not a true 2d indeed. But water and terrain draws with single quad + single shader. There are some tricks that cause picture to look like 3d.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
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  3. #3
    PGD Staff code_glitch's Avatar
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    Somehow I thought so... Shame it isn't open source - I for one would love to take a peek at those shaders and render code .

    Anyways, great work. Hoping to see the quad engine flexing its muscles in the compo.
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  4. #4
    Here some for you:

    Its IGDC #68 intro. Made by me with quad:


    and here download:
    Download (2mb)
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  5. #5
    Quad-engine v0.2.0 goes public.
    Headers and dll
    Fontrender
    Colorpicker

    Usefull links:
    Wiki
    blog

    Demos:
    IGDC68 intro
    TGame
    POM
    Ligth raycasting
    Quad Galaxian
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  6. #6
    PGD Staff / News Reporter phibermon's Avatar
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    This is very impressive work! you have certainly surpassed my previous 2D efforts. I had implemented 2D soft shadows in a geometric manner by casting back-faces and calculating penumbra/umbra regions based upon the size of the light source. Is this similar to what you do or are you using a technique that's more akin to shadow-mapping?
    When the moon hits your eye like a big pizza pie - that's an extinction level impact event.

  7. #7
    Indeed. There is really great article about shadowcasting: http://www.catalinzima.com/2010/07/m...ic-2d-shadows/ check it out. It will helps a lot in understanding shader based technique.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

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