It is?? Thats very fancy 2d stuff then. I do simplisisicisim or a word a lot like that....
It is?? Thats very fancy 2d stuff then. I do simplisisicisim or a word a lot like that....
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
It's not a true 2d indeed. But water and terrain draws with single quad + single shader. There are some tricks that cause picture to look like 3d.
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
Somehow I thought so... Shame it isn't open source - I for one would love to take a peek at those shaders and render code .
Anyways, great work. Hoping to see the quad engine flexing its muscles in the compo.
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
Here some for you:
Its IGDC #68 intro. Made by me with quad:
and here download:
Download (2mb)
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
Quad-engine v0.2.0 goes public.
Headers and dll
Fontrender
Colorpicker
Usefull links:
Wiki
blog
Demos:
IGDC68 intro
TGame
POM
Ligth raycasting
Quad Galaxian
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
This is very impressive work! you have certainly surpassed my previous 2D efforts. I had implemented 2D soft shadows in a geometric manner by casting back-faces and calculating penumbra/umbra regions based upon the size of the light source. Is this similar to what you do or are you using a technique that's more akin to shadow-mapping?
When the moon hits your eye like a big pizza pie - that's an extinction level impact event.
Indeed. There is really great article about shadowcasting: http://www.catalinzima.com/2010/07/m...ic-2d-shadows/ check it out. It will helps a lot in understanding shader based technique.
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
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