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Thread: quad-engine

  1. #41
    Beautiful! (Although I'm not too keen on the style of the bars on either side)

    I believe what's holding my laptop back is the graphics card, unfortunately. If I'm only getting 100-130 FPS now, I imagine it'd be a lot lower with your final game. So while you might be able to sacrifice 800 FPS on your machine and still have it buttery smooth, my laptop would only be able to handle a drop in 40-70FPS before it starts looking choppy. (Where VSync is said factor, at 60hz)

    I would love to see what other effects you put in though! (IE: dynamically lighting explosions)

  2. #42
    Co-Founder / PGD Elder WILL's Avatar
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    Oh wow. These graphics are amazing!

    I kind of wish that this engine used OpenGL as well as or at least instead of. Especially considering that the new Delphi for Mac OS X is supposed to be coming out soon.
    Jason McMillen
    Pascal Game Development
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  3. #43
    2dazappa:
    About FPS — in this demo uses 1024x768 rendertargets for high-precission rendering. But in case if we want better performance, we can downgrade rendertarget size. We can make it 512x512 and it will bring you at least 2x Performance. But we still can do it 128x128. It will look crappy, but i promise more than 200fps ^_^ to you.

    There are still lot of work to do. About dynamically lightning explosions and so on, but I like what I do. It's a great experience to me, because i didn't anything like that before. I think soon I'll show some other effects.

    2WILL: thanks m8. I really hope that someone is intererested in my work. But I sad to disappoint u. Quad based on DirectX9 and nothing else. That's why it bring so high quality of result picture.

    2All:
    I make blog about quad (http://quadengine.blogspot.com/), but it's on russian. If someone interested in it, I can try to write in english too. But English is not my native language, so it's really bad ^_^.
    Any suggestions?
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  4. #44
    Made some improvements and some shader tuning in last scene:
    And test with another textures:


    So what wrong here? I Feel some kind of unreal things here.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  5. #45
    Beautifull effects.

    Oh, wish I had time to mess with shaders.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  6. #46
    That looks pretty good to me. Got a demo for us to try?

  7. #47
    Co-Founder / PGD Elder WILL's Avatar
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    Impressive. Will we be seeing the likes in the PGD Challenge come June 17th?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  8. #48
    PGD Staff code_glitch's Avatar
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    Err, WILL you are joking right? I mean, I 'specialize' in 2D and only recently fixed up particle effects... If all the entries turn out like this, you might not want to talk results to the PGD front page but rather to E3 and et cetera...
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  9. #49
    >>Oh, wish I had time to mess with shaders.
    Why not? Just try it! I can help if needed. Just write me a message.

    >>Got a demo for us to try?
    I Will.


    >>Will we be seeing the likes in the PGD Challenge come June 17th?
    I I'll get time, sure. Why not?

    code_glitch:
    I specialize in 2d too. And quad is only 2d.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  10. #50
    PGD Staff code_glitch's Avatar
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    It is?? Thats very fancy 2d stuff then. I do simplisisicisim or a word a lot like that....
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

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