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Thread: 3D Gamecask Engine

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  1. #1
    That is very promising.... Great work...

  2. #2
    the lightmap is really good , did you generate it your self or using other program ?

  3. #3
    I don't use lightmaps, it's real-time soft shadow mapping + Vertex Ambient Occlusion (generated in an Engine) + real-time Screen Space Ambient Occlusion. All these elements are mixed together and may create the impression of a good lightmap

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