Looks great. Why not do a HD video and post it via youtube so we can see the physics portion in action?
I think the four following letter sum it up best: WOOW. This is amazing stuff, but like Stoney asked; will this be avaible for free? And what are the chances of it working with a standalon FPC setup?
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
I think it will be free someday, but not soon. First I must finish the engine and then write documentation for it - this is a very long road.Will this engine be available for free or commercially?
That is my goal to make the engine as a standalone application (Game Module + WYSIWYG Editor) and add some scripting language....and what are the chances of it working with a standalon FPC setup
When I do physics for vehicles and a few more models, I will try to do a HD video and post it via youtube.Why not do a HD video and post it via youtube so we can see the physics portion in action?
For now I have only one tree, terrain, human and house model - nothing special for good looking video
Nice tree model. How did you make it? Or is it procedural generated by your engine?
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I don't remember exactly where I found this model, but it was some kind of free sample from some Blender or LightWave plug-in. The model is rather simple and it was free, so I don't pay attention to the source of origin.
In fact, the best part of this tree is the texture.
At the moment there are more important things to do than procedural objects. Oh, maybe procedural terrain would be useful, but I'll do it later. GLScene has it all, but it takes a some time to figure out how this things works.
Wow impressive work ! o.O
Keep up the good work for future release
Nice work there, mobilus. But if I can toss my ten cents here - GLScene's really nice for starters, but it still uses OpenGL 2.x which is obsolete these days. AFAIK they're doing ports for OGL 3.x, but I'm not sure at what stage it is right now. It's not that I'm trying to discourage you, though. Don't get me wrong - I like GLScene, but if you ask me, unless it fully supports the latest OpenGL version, it's not worth a try (or a "come-back" in my case).
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