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  1. #37
    virtual
    Quote Originally Posted by virtual
    yes , this work fine , but where is the bug in my compiled exe?
    Seems I catched known bug for GeForce FX videocards, that was released when FBO wasn't a standard... In my compiled demo I have removed one line of code(attaching depth buffer to FBO). So, maybe I will disable FBO for GeForce FX and switch to PBuffer, or I will try to make some "magic" with MipMaps(like described here), or... just disable depth buffer because ZenGL for now is 2D only

    WILL
    Thanks a lot
    Last edited by Andru; 19-11-2010 at 02:12 PM.

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