Oh ok, well then I don't like it anymore. lol Just kidding, but it was a really neat demo. It would be good to have such features in your game engine eventually.
Hm, I get an "Error while linking" under Ubuntu 10.10 (for any demo). I'm about to reboot and try it under win7.
Just read Compilation help You must install these packages:Hm, I get an "Error while linking" under Ubuntu 10.10 (for any demo)
- libgl1-mesa-dev
- libglu1-mesa-dev
all other needed packages comes with fpc 2.4.0 from Ubuntu repository(I don't know what about deb's on official website). And I want to warn you - demo08 will not work, if you don't put some dll's(libogg and other) to bin directory You can download them here
Last edited by Andru; 16-11-2010 at 06:20 AM.
Great framework and seems to be easy to use.
dazappa
My answer to you about bounding-box was little strange... I just thought about OBB in 2D, not AABB(I called it like "rectangle")
mobilus
Thanks
Looks solid, but why is it all procedural?
Because I like it All object-oriented things(for example sprite engine) will be in separate units.Originally Posted by Brainer
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