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Thread: ZenGL

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  1. #1
    Quote Originally Posted by paul_nicholls
    PS. an english version of the forum would be very handy for us non-russians
    Hmm, maybe I will ask WILL to help me with this and get English forum for ZenGL here on PGD
    Last edited by Andru; 18-11-2010 at 09:36 AM.

  2. #2
    all the demos work great except number 9 (Render to Texture) , show only back window

  3. #3
    Quote Originally Posted by virtual
    all the demos work great except number 9 (Render to Texture) , show only back window
    Interesting, can you give me log.txt and configuratiopn of your PC?

  4. #4
    ok my office pc is really weak

    CPU : intel Celeron 2.2GHz
    RAM : 512Mb
    graphics card : : Geforce fx 5500
    -------------------------------
    here is the log file:
    =====================
    === ZenGL 0.2 RC4 ===
    =====================
    [00000002ms] Begin
    [00000004ms] Current mode: 1024 x 768
    [00000443ms] wglChoosePixelFormatARB: zDepth = 24; stencil = 0; fsaa = 0
    [00000540ms] Create OpenGL Context
    [00000559ms] Making current OpenGL context
    [00000559ms] GL_VERSION: 2.1.1
    [00000559ms] GL_RENDERER: GeForce FX 5500/AGP/SSE2
    [00000559ms] GL_MAX_TEXTURE_SIZE: 4096
    [00000559ms] GL_ARB_TEXTURE_COMPRESSION: TRUE
    [00000559ms] GL_EXT_TEXTURE_COMPRESSION_S3TC: TRUE
    [00000559ms] GL_MAX_TEXTURE_UNITS_ARB: 4
    [00000559ms] GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 8
    [00000559ms] GL_EXT_BLEND_FUNC_SEPARATE: TRUE
    [00000559ms] GL_ARB_VERTEX_BUFFER_OBJECT: TRUE
    [00000559ms] GL_EXT_FRAMEBUFFER_OBJECT: TRUE
    [00000559ms] WGL_PBUFFER: TRUE
    [00000560ms] Support WaitVSync: TRUE
    [00000585ms] Texture loaded: "../../res/tux_stand.png"
    [00000679ms] Texture loaded: "../../res/font-page0.png"
    [00002561ms] Average FPS: 384
    [00002572ms] Timers to free: 2
    [00002572ms] Render Targets to free: 1
    [00002606ms] Atlases to free: 0
    [00002606ms] Textures to free: 3
    [00002608ms] Fonts to free: 1
    [00002608ms] Sounds to free: 0
    [00002702ms] End
    Last edited by virtual; 19-11-2010 at 08:15 AM.

  5. #5
    virtual
    Thanks for info. Can you test this compiled demo, please? Just put it in bin directory and run.

  6. #6
    Co-Founder / PGD Elder WILL's Avatar
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    Quote Originally Posted by Andru View Post
    Hmm, maybe I will ask WILL to help me with this and get English forum for ZenGL here on PGD
    Sure, I can make that happen.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  7. #7
    yes , this work fine , but where is the bug in my compiled exe? , i am using delphi 7

  8. #8
    virtual
    Quote Originally Posted by virtual
    yes , this work fine , but where is the bug in my compiled exe?
    Seems I catched known bug for GeForce FX videocards, that was released when FBO wasn't a standard... In my compiled demo I have removed one line of code(attaching depth buffer to FBO). So, maybe I will disable FBO for GeForce FX and switch to PBuffer, or I will try to make some "magic" with MipMaps(like described here), or... just disable depth buffer because ZenGL for now is 2D only

    WILL
    Thanks a lot
    Last edited by Andru; 19-11-2010 at 02:12 PM.

  9. #9
    Fullscreen mode seems extremely twitchy under Windows 7 (x64); I have an nVidia 310m. I suppose I could always look for driver updates again, but just thought I'd mention this anyway. Keep up the great work, this has been working mostly flawlessly for me on both Windows and Linux.

    edit: hm, looks like you have a bug tracker. I'll try submitting something tomorrow (it's late).
    Last edited by dazappa; 20-11-2010 at 08:07 AM.

  10. #10
    Quote Originally Posted by dazappa
    Fullscreen mode seems extremely twitchy under Windows 7 (x64)
    I can remember only one bug - first time when you close ZenGL application(with OpenGL render), screen will blink. After this no blinks anymore. If you have another situation, so create a new topic about it here
    Last edited by Andru; 20-11-2010 at 08:40 AM.

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