So, ZenGL got an official website - zengl.org. In few days I will try to complete it, but my designer skills... never mind
So, ZenGL got an official website - zengl.org. In few days I will try to complete it, but my designer skills... never mind
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Hmm, maybe I will ask WILL to help me with this and get English forum for ZenGL here on PGDOriginally Posted by paul_nicholls
Last edited by Andru; 18-11-2010 at 09:36 AM.
all the demos work great except number 9 (Render to Texture) , show only back window
Interesting, can you give me log.txt and configuratiopn of your PC?Originally Posted by virtual
ok my office pc is really weak
CPU : intel Celeron 2.2GHz
RAM : 512Mb
graphics card : : Geforce fx 5500
-------------------------------
here is the log file:
=====================
=== ZenGL 0.2 RC4 ===
=====================
[00000002ms] Begin
[00000004ms] Current mode: 1024 x 768
[00000443ms] wglChoosePixelFormatARB: zDepth = 24; stencil = 0; fsaa = 0
[00000540ms] Create OpenGL Context
[00000559ms] Making current OpenGL context
[00000559ms] GL_VERSION: 2.1.1
[00000559ms] GL_RENDERER: GeForce FX 5500/AGP/SSE2
[00000559ms] GL_MAX_TEXTURE_SIZE: 4096
[00000559ms] GL_ARB_TEXTURE_COMPRESSION: TRUE
[00000559ms] GL_EXT_TEXTURE_COMPRESSION_S3TC: TRUE
[00000559ms] GL_MAX_TEXTURE_UNITS_ARB: 4
[00000559ms] GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 8
[00000559ms] GL_EXT_BLEND_FUNC_SEPARATE: TRUE
[00000559ms] GL_ARB_VERTEX_BUFFER_OBJECT: TRUE
[00000559ms] GL_EXT_FRAMEBUFFER_OBJECT: TRUE
[00000559ms] WGL_PBUFFER: TRUE
[00000560ms] Support WaitVSync: TRUE
[00000585ms] Texture loaded: "../../res/tux_stand.png"
[00000679ms] Texture loaded: "../../res/font-page0.png"
[00002561ms] Average FPS: 384
[00002572ms] Timers to free: 2
[00002572ms] Render Targets to free: 1
[00002606ms] Atlases to free: 0
[00002606ms] Textures to free: 3
[00002608ms] Fonts to free: 1
[00002608ms] Sounds to free: 0
[00002702ms] End
Last edited by virtual; 19-11-2010 at 08:15 AM.
virtual
Thanks for info. Can you test this compiled demo, please? Just put it in bin directory and run.
yes , this work fine , but where is the bug in my compiled exe? , i am using delphi 7
virtual
Seems I catched known bug for GeForce FX videocards, that was released when FBO wasn't a standard... In my compiled demo I have removed one line of code(attaching depth buffer to FBO). So, maybe I will disable FBO for GeForce FX and switch to PBuffer, or I will try to make some "magic" with MipMaps(like described here), or... just disable depth buffer because ZenGL for now is 2D onlyOriginally Posted by virtual
WILL
Thanks a lot
Last edited by Andru; 19-11-2010 at 02:12 PM.
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