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Thread: ZenGL

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  1. #1
    So, ZenGL got an official website - zengl.org. In few days I will try to complete it, but my designer skills... never mind

  2. #2
    Quote Originally Posted by Andru View Post
    So, ZenGL got an official website - zengl.org. In few days I will try to complete it, but my designer skills... never mind
    Good to see

    PS. an english version of the forum would be very handy for us non-russians

    cheers,
    Paul

  3. #3
    Quote Originally Posted by paul_nicholls
    PS. an english version of the forum would be very handy for us non-russians
    Hmm, maybe I will ask WILL to help me with this and get English forum for ZenGL here on PGD
    Last edited by Andru; 18-11-2010 at 09:36 AM.

  4. #4
    all the demos work great except number 9 (Render to Texture) , show only back window

  5. #5
    Quote Originally Posted by virtual
    all the demos work great except number 9 (Render to Texture) , show only back window
    Interesting, can you give me log.txt and configuratiopn of your PC?

  6. #6
    ok my office pc is really weak

    CPU : intel Celeron 2.2GHz
    RAM : 512Mb
    graphics card : : Geforce fx 5500
    -------------------------------
    here is the log file:
    =====================
    === ZenGL 0.2 RC4 ===
    =====================
    [00000002ms] Begin
    [00000004ms] Current mode: 1024 x 768
    [00000443ms] wglChoosePixelFormatARB: zDepth = 24; stencil = 0; fsaa = 0
    [00000540ms] Create OpenGL Context
    [00000559ms] Making current OpenGL context
    [00000559ms] GL_VERSION: 2.1.1
    [00000559ms] GL_RENDERER: GeForce FX 5500/AGP/SSE2
    [00000559ms] GL_MAX_TEXTURE_SIZE: 4096
    [00000559ms] GL_ARB_TEXTURE_COMPRESSION: TRUE
    [00000559ms] GL_EXT_TEXTURE_COMPRESSION_S3TC: TRUE
    [00000559ms] GL_MAX_TEXTURE_UNITS_ARB: 4
    [00000559ms] GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 8
    [00000559ms] GL_EXT_BLEND_FUNC_SEPARATE: TRUE
    [00000559ms] GL_ARB_VERTEX_BUFFER_OBJECT: TRUE
    [00000559ms] GL_EXT_FRAMEBUFFER_OBJECT: TRUE
    [00000559ms] WGL_PBUFFER: TRUE
    [00000560ms] Support WaitVSync: TRUE
    [00000585ms] Texture loaded: "../../res/tux_stand.png"
    [00000679ms] Texture loaded: "../../res/font-page0.png"
    [00002561ms] Average FPS: 384
    [00002572ms] Timers to free: 2
    [00002572ms] Render Targets to free: 1
    [00002606ms] Atlases to free: 0
    [00002606ms] Textures to free: 3
    [00002608ms] Fonts to free: 1
    [00002608ms] Sounds to free: 0
    [00002702ms] End
    Last edited by virtual; 19-11-2010 at 08:15 AM.

  7. #7
    virtual
    Thanks for info. Can you test this compiled demo, please? Just put it in bin directory and run.

  8. #8
    Co-Founder / PGD Elder WILL's Avatar
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    Quote Originally Posted by Andru View Post
    Hmm, maybe I will ask WILL to help me with this and get English forum for ZenGL here on PGD
    Sure, I can make that happen.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  9. #9
    yes , this work fine , but where is the bug in my compiled exe? , i am using delphi 7

  10. #10
    virtual
    Quote Originally Posted by virtual
    yes , this work fine , but where is the bug in my compiled exe?
    Seems I catched known bug for GeForce FX videocards, that was released when FBO wasn't a standard... In my compiled demo I have removed one line of code(attaching depth buffer to FBO). So, maybe I will disable FBO for GeForce FX and switch to PBuffer, or I will try to make some "magic" with MipMaps(like described here), or... just disable depth buffer because ZenGL for now is 2D only

    WILL
    Thanks a lot
    Last edited by Andru; 19-11-2010 at 02:12 PM.

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