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  1. #1
    this framework looks elegant , thanks for sharing
    but i was hoping that the bin directory is full of exe

  2. #2
    virtual
    Ok, next release will be with binaries for Windows(and maybe for other OS'es) in separate package. And this minor release will be soon, because I have already found and fixed some errors in svn(text rendering using font with more than one page and "problem" with tiles2d_Draw)

  3. #3
    Any chance of seeing it for ios? And shader?

    Thanks
    Sesilla

  4. #4
    Now ZenGL can use third party particles - Magic Particles And show something like this:

  5. #5
    Co-Founder / PGD Elder WILL's Avatar
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    Well, that it quite impressive.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  6. #6
    Quote Originally Posted by WILL View Post
    Well, that it quite impressive.
    Provided you have access to high-res particle images, this type of effect can be done with a lot of different engines.

    @virtual:
    If you have a working Lazarus installation, it couldn't be easier to run the demos. Simply download ZGL and unarchive it, open up the demo you want, and hit run. You don't have to fiddle with any project options because Andru created the demos with a relative path to the ZGL source.

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