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Thread: ZenGL

  1. #41
    yes , this work fine , but where is the bug in my compiled exe? , i am using delphi 7

  2. #42
    virtual
    Quote Originally Posted by virtual
    yes , this work fine , but where is the bug in my compiled exe?
    Seems I catched known bug for GeForce FX videocards, that was released when FBO wasn't a standard... In my compiled demo I have removed one line of code(attaching depth buffer to FBO). So, maybe I will disable FBO for GeForce FX and switch to PBuffer, or I will try to make some "magic" with MipMaps(like described here), or... just disable depth buffer because ZenGL for now is 2D only

    WILL
    Thanks a lot
    Last edited by Andru; 19-11-2010 at 01:12 PM.

  3. #43
    Fullscreen mode seems extremely twitchy under Windows 7 (x64); I have an nVidia 310m. I suppose I could always look for driver updates again, but just thought I'd mention this anyway. Keep up the great work, this has been working mostly flawlessly for me on both Windows and Linux.

    edit: hm, looks like you have a bug tracker. I'll try submitting something tomorrow (it's late).
    Last edited by dazappa; 20-11-2010 at 07:07 AM.

  4. #44
    Quote Originally Posted by dazappa
    Fullscreen mode seems extremely twitchy under Windows 7 (x64)
    I can remember only one bug - first time when you close ZenGL application(with OpenGL render), screen will blink. After this no blinks anymore. If you have another situation, so create a new topic about it here
    Last edited by Andru; 20-11-2010 at 07:40 AM.

  5. #45
    dazappa
    Seems I got the same bug with crazy windows in fullscreen mode... I will fix it. It appears in svn revision 789, but this revision fixed some problem with two monitors, that have all engines what I saw... I hate WinAPI >_<

    update: I found solution... why something bad always happening when I make new package, and many people will download buggy version?
    update 2: ZenGL 0.2 RC5 reuploaded with hotfix.
    Last edited by Andru; 22-11-2010 at 03:35 PM.

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