View Poll Results: What bare essentials would you keep in a Light Edition of Delphi to make it Low Cost?

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  • Compiler / Linker

    44 97.78%
  • Code Editor (IDE)

    41 91.11%
  • Visual Component Library (VCL)

    28 62.22%
  • Object Model (non-VCL)

    27 60.00%
  • Documentation

    24 53.33%
  • Form Designer (RAD)

    27 60.00%
  • Debugging Tools

    41 91.11%
  • Database Components & Libraries

    4 8.89%
  • Reports, Charts & Specialty Visual Components

    2 4.44%
  • Web and Internet Communication Components

    5 11.11%
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Thread: Light Edition of Delphi at a Low Cost

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  1. #1
    Co-Founder / PGD Elder WILL's Avatar
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    Question Light Edition of Delphi at a Low Cost

    The price of a copy of Delphi has been pretty high for a good few years now. With all the new initiatives Embarcadero is putting forward, Delphi for Mac OS X and Delphi for Linux for example, we might also see a new cost friendly version of Delphi in the near future too.

    If you were to limit what is included in this lighter Delphi, what essential features would you keep.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  2. #2
    Only compiler and some other tools, without any VCL stuff... but with FreePascal I don't need Delphi anymore

  3. #3
    The 7 first ones are things you can't really code anything without. I don't only make games but tools and small apps aswell. Modern Delphi versions however have tons and tons of carbage that weren't mentioned in the list. .NET and whatever really i haven't been interested in the slightest to even study them.

    Lazarus is still lightweight and has all the Delphis good functionality i need.

  4. #4
    Co-Founder / PGD Elder WILL's Avatar
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    Well the trick with Lazarus is stability. If you want to do RAD Laz falls a little short. Documentation as well Lazarus isn't 100% rock solid, thought it's not terrible either. Delphi has it all and a big team testing it with a huge userbase, except cross-platform, but that'll come really soon I'm sure.

    Free Pascal is a good compiler an is ver functional, but without the nice IDE development is still slowed down to whatever you are using. I like Lazarus, but if I want to develop on Mac OS X, then it's just not there yet. With the new Delphi for Mac OS X coming, I might be jumping back onto the Delphi wagon. Embarcadero is picking up speed on their tools especially with all the other cool R&D stuff they are doing in the background.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  5. #5
    WILL
    I don't know what do you mean about "Lazarus stability", because all the time, that I spend developing my projects(first my GUI project was some program for diploma in University), I have no problems with it But yeah, there was some problems with debugger first time, now it works ok... but it not so powerful like a debugger in Visual Studio for C++(I use it at work ) and not so good like in Delphi, but this is not a big problem.

  6. #6
    Personally, a compiler/linker, code editor and form designer (and with a form designer probably some form of VCL would be required) would be enough for me. I never really cared about databases, web components or fancy component stuff.
    As for Delphi for Mac OS X and Linux, as far as I know there isn't going to be a cross-platform Delphi IDE, just a cross-compiler from Delphi for Windows. Or did I miss some big news?

    While I agree, Lazarus on Mac OS X is not as confortable to use as on Windows, it is definitely ready for developing all kinds of projects with. (I did some some freelance GUI work with it, a few programs for university and a lot of open-source/freeware applications.)
    I guess if the Lazarus team develops their own debugger instead of using GDB this would.
    Btw: For cross-platform development I would recommend to grab a November build of Lazarus where build macros are activated by default. So you can have one .lpi for one project instead having one .lpi for each platform you want to support. (Especially if you consider how much custom linker stuff you have to add when developing with SDL on Mac OS X.)
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