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  1. #1
    demo06 takes 6 seconds !
    Very strange, I don't have such results even on my LG Optimus One with 600Mhz and didn't get any complains from other users. Try to run compiled demos without debugger and so on(do you use Delphi?), and check if there no activity from some antivirus or whatever else can eat system resources on Windows
    Last edited by Andru; 01-05-2012 at 06:40 PM.

  2. #2
    its ok , it was my pc at work , and as you guess its because the anti-virus , now every thing run smoothly on my laptop

  3. #3
    ZenGL 0.3 beta 2 has been released with some important fixes.

    - [iOS]fixed crash on memory warnings
    - [Android]fixed crash on releasing few fingers
    - [Android]fixed work with emulator and possible crashes on real devices
    - [Android]all demos now use ARMv6 and VFPv2 for better performance
    - fixed loading emitter2d_LoadFromFile
    - extended ZEF_CHUNK_TEXTURE, now emitter file info will contain frame coordinates of texture
    - fixed incorrect behaviour of particles in some cases
    - implemented loop for video
    - implemented getting of video duration
    - added parameter Frames to zglTVideoStream

  4. #4
    ZenGL 0.3 beta 3

    - [Android]fixed Back button press
    - fixed file_Find for zip archives
    - implemented video_Seek
    - Time and Info.Duration of zglTVideoStream now contain values as milliseconds
    - some fixes in build for C/C++, and added two new demos

    download
    Last edited by Andru; 12-05-2012 at 06:43 PM.

  5. #5
    good work
    added two new demos
    i can't find them

  6. #6
    i can't find them
    That was for C/C++("12 - Render into Texture" and "14 - Sound")

  7. #7
    ZenGL 0.2.9 has been released, and this is the last one release of 0.2.x branch, no more fixes in future for this branch.

    - [Direct3D]fixed disappearing of window caption
    - [Windows]fixed handling WM_DISPLAYCHANGE

    download
    Last edited by Andru; 30-05-2012 at 11:53 AM.

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