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  1. #1
    ZenGL 0.3.0 has been released.

    - [Android]added libraries compiled for armv6
    - [Android]added libtheoradec.so with libogg.so and libvorbis.so for decoding theora video
    - [Android]fixed exiting after back button press
    - [iOS]added libtheoradec for decoding theora video
    - optimized YUV to RGBA conversion for theora video decoding
    - emitters now can use the same textures without loading them every time
    - changed tex_Create
    - fixed clipping in some cases with camera
    - CLIP_INVISIBLE now has influence on emitters

    download

    Latest fixes for 0.3.x branch now will be available here:
    http://zengl.googlecode.com/svn/branches/0.3.x
    http://zengl.googlecode.com/svn/branches/0.3.x-d3d

    Further development of ZenGL will be stopped for awhile(few month?), only bugfixes and support will be available.
    Last edited by Andru; 22-07-2012 at 09:23 PM.

  2. #2
    really good work , i compiled some of the demos and they work fine , just a note : the demo10 (Tiles) has a big exe size ( 675kb) , i compile it with delphi and the size reduce to ~150kb

  3. #3
    the demo10 (Tiles) has a big exe size ( 675kb) , i compile it with delphi and the size reduce to ~150kb
    That is because there is zgl_textures_jpg included(I forgot to remove it) and compilation with FreePascal uses static linking with libjpeg, which is much faster than any other solution. But this can be disabled any time in zgl_config.cfg if you need.

  4. #4
    First bugfix release - ZenGL 0.3.1.

    Changelog:
    - [Windows, OpenGL]fixed problem with Ctrl+Alt+Delete and message "Cannot set fullscreen mode"
    - [GNU/Linux]removed dependency on newer GLIBC 2.14 when compile ZenGL with zip/jpeg/ogg support on newer systems with GLIBC 2.14+
    - [iOS]fixed resolution problem with iPhone applications running on iPad
    - fixed crash when cannot load some resources using res_* functions

    download

  5. #5
    Time for new improvements and bugfixes - ZenGL 0.3.2

    Changelog:
    - [Android] fixed keyboard hiding on Android 3.0+
    - [Android] fixed input of numbers
    - [Android] fixed multi-touch
    - [Direct3D] implemented tex_SetData for render targets
    - [Direct3D] fixed crash of tex_GetData with Direct3D9 Ex mode
    - fixed looping of sound stream
    - fixed sound pause/resume when APP_USE_AUTOPAUSE is in use
    - optimized loading of ogg sound files

    download

  6. #6
    ZenGL 0.3.3

    Changelog:
    - [Windows] fixed TOPMOST window style in windowed mode
    - fixed broken ogg decoding in 0.3.2
    - mem_Free now will assign nil to Memory
    - rewritten and fixed a lot of col2d_* functions
    - removed parameter ColPoint from col2d_LineVsRect
    - removed col2d_LineVsCircleXY

    download

  7. #7
    ZenGL 0.3.4

    Changelog:
    - [Android]added tex_Restore*, font_RestoreFromFile, rtarget_Restore, emitter2d_RestoreAll and video_Restore functions
    - [Android]implemented restoring of resources for all demos
    - [iOS]fixed problem with orientation on iOS 6 when compile with iOS SDK 6.0
    - added C/C++ export for some file_* functions
    - added more demos for C/C++

    download

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