Well true, though hidden object games don't really show off the game library's capabilities. Something like a platformer or another kind of action-based game would do better to prove it's effectiveness to make exciting games with it.

Have there been any successful attempts at this level of game performance on real hardware using ZenGL? I'm sure it's possible, but with only point and click games to guage it's performance... why not create a freeware game to promote such use?

...especially if you are selling licences for iOS and Android developers.