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  1. #1
    Co-Founder / PGD Elder WILL's Avatar
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    Quote Originally Posted by Andru View Post
    But main answer for "why there is no commercial platformers based on ZenGL" will be - such genre is not popular nowadays for commercial purpose(as a casual game). And considering that Pascal is not so popular and ZenGL popularity is much lower... I think you can make some conclusions
    Hmm... I dunno there are some platformers on iOS that seem to follow in that flavour of casual gaming the way it's interface works. League of Evil 1 & 2 for example are quite popular and you can take or leave them when and where you want. Levels aren't too big either so it's more of a casual game than a hardcore platformer like how they used to be on the consoles.

    However yes, you cannot control who makes what with your game library. It sould be a huge boost though if someone did take full advantage of ZenGL's capabilities and made something exciting with it for mobile hardware. Even Windows or Mac as well too.

    Quote Originally Posted by Andru View Post
    That screenshot reminds me of Project Moon 2 from the 2006 PGD Annual competition.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  2. #2

  3. #3
    congrats Cezar hope it goes well

  4. #4
    Co-Founder / PGD Elder WILL's Avatar
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    Very excellent! Create a News Post (CMS article while on the very front page / Home section) and I'll have it published as news!
    Jason McMillen
    Pascal Game Development
    Co-Founder





  5. #5
    Hi Will! I created the News Post but How do I publish it? It appears to me like "Not Published" but I don't see any Publish button!

  6. #6
    Co-Founder / PGD Elder WILL's Avatar
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    Hi Cezar, I sent you a PM about your news post. I have to sit down a tweak it a bit, but otherwise I can publish it tomorrow. Sorry for the delay, I'm busy this week. Thanks for creating the news post!
    Jason McMillen
    Pascal Game Development
    Co-Founder





  7. #7
    ZenGL 0.2.7 has been released.

    Changelog:
    - [Direct3D]fixed problem with Aero theme of window after switching from fullscreen mode
    - [Windows]fixed screen blink on exit
    - [Windows]added handling of swapped mouse buttons for mouse_Down

    download

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