its ok , it was my pc at work , and as you guess its because the anti-virus , now every thing run smoothly on my laptop
its ok , it was my pc at work , and as you guess its because the anti-virus , now every thing run smoothly on my laptop
ZenGL 0.3 beta 2 has been released with some important fixes.
- [iOS]fixed crash on memory warnings
- [Android]fixed crash on releasing few fingers
- [Android]fixed work with emulator and possible crashes on real devices
- [Android]all demos now use ARMv6 and VFPv2 for better performance
- fixed loading emitter2d_LoadFromFile
- extended ZEF_CHUNK_TEXTURE, now emitter file info will contain frame coordinates of texture
- fixed incorrect behaviour of particles in some cases
- implemented loop for video
- implemented getting of video duration
- added parameter Frames to zglTVideoStream
ZenGL 0.3 beta 3
- [Android]fixed Back button press
- fixed file_Find for zip archives
- implemented video_Seek
- Time and Info.Duration of zglTVideoStream now contain values as milliseconds
- some fixes in build for C/C++, and added two new demos
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Last edited by Andru; 12-05-2012 at 06:43 PM.
good work
i can't find themadded two new demos
That was for C/C++("12 - Render into Texture" and "14 - Sound")i can't find them
ZenGL 0.3 beta 4, the last one beta before release, I hope
- [GNU/Linux]implemented handling of event RRScreenChangeNotify for determinating resolution change
- [Android]added zglNativeInit, now zgl_Get( DIRECTORY_HOME/DIRECTORY_APPLICATION ) will work from Main function
- [Android]fixed tex_GetData
- [Direct3D]fixed disappearing of window caption
- [Direct3D]implemented support of Direct3D9Ex
- [OpenGL ES]fixed tex_SetMask for NPOT textures and tex_SetData when Stride is not equal to zero
- fixed zglModPlug and added Android support
- one more fix for file_Find and zip-archives
- fixed logging when zip-archive is opened
- correct deinitialization of resources queue on exit
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