ZenGL 0.3.5
Changelog:
- commercial license no more available and main license changed to zlib license
- [MacOS X]fixed problem with fullscreen
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Wrapper for Magic Particles has been resurrected New version based on Magic Particles 2.18 and as any other addition it can be grabbed from extra-page.
Last edited by Andru; 06-10-2012 at 01:50 PM.
Special release ZenGL 0.3.6: End of the World which has late a bit because of problem with compilation some object files for different platforms
Changelog:
- [Android]fixed incorrect work of input subsystem(added critical sections)
- [Android]implemented scr_Flush for Android 2.3 and higher
- [Windows]fixed incorrect result of mouse_Wheel when compile with Delphi XE
- [Delphi]improved speed of theora video decoding
- videos with NPOT frame size now will be without lines on borders in some cases
- implemented support for colorspaces 4:2:2 and 4:4:4 of theora video
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Maybe someday I will take a look on it, but this is just an a bit modified Android, so I don't see any problem to run there ZenGL. Support for any special buttons I think can be easily done via improving ZenGL.javaHey any plans for OUYA support for ZenGL?
Unfortunately this is too heavy(because ZenGL is native compiled library) and not interesting, so I won't provide any wrappers for Oxygene.And where does support with Oxygene for Java sit, if I may ask?
Last edited by Andru; 28-12-2012 at 12:20 PM.
ZenGL 0.3.7
Changelog:
- [Win32]fixed range check error in wnd_Update
- [iOS]fixed resolution for iPhone application running on iPad with retina
- [Android]fixed exiting from application
- [Direct3D9]enabled PR2D_SMOOTH
- [Direct3D]fixed crash when using scr_CorrectResolution before zgl_Init
- fixed hanging snd_StopStream in some cases when DirectSound is in use
- fixed pengine2d_DelEmitter
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