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  1. #1
    I have installed MaemoSDK... and it is huge - 2GB! >_< Also seems my Radeon HD 5850 with Catalyst 11.1 supports OpenGL ES using standard libGL.so(I got eglGetProcAdress from it and using this function I got all other OpenGL ES stuff). So, I will think about how will be better to add OpenGL ES implementation to ZenGL and than I will try to do some initialization stuff Rendering and so on I will add to TODO-list for ZenGL 0.3.x branch.

  2. #2
    The whole ZenGL engine looks really interesting and promising.

    I've just looked at the website and I actually didn't see a comprehensive "about" page. There was only a tiny page that summarized the core features/components of ZenGL. Might be something to add, perhaps?

    Also, will ZenGL be opensourced eventually? (I didn't download it yet, but I have the impression that it's closed). And to what extend is 3D supported? I only saw a lot of 2D components/helpers.

    Looking good so far. I will keep a close eye on this.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  3. #3
    Quote Originally Posted by chronozphere
    a comprehensive "about" page
    I think "tiny page" is good enough to understand what is ZenGL and what it can. I don't like "about page" with boring description like "ZenGL is the best library for creating your 2D applications ever. With it you can create your own games in such genres like... blablabla", or you meaning something else?

    Quote Originally Posted by chronozphere
    And to what extend is 3D supported?
    There is only Set3DMode function. I'm not interested in 3D for now. Some very old versions of ZenGL were with simple 3D(models, keyframe and skeleton animation, volume shadows, heightmap, octree, simple shader functions and so on), but all this stuff were dropped.

    Quote Originally Posted by chronozphere
    Also, will ZenGL be opensourced eventually?
    ZenGL is OpenSource project under LGPLv3 license.

  4. #4
    Well, the about page doesn't have to be a cheesy "We have made the perfect library" kind off page. You can just tell what kind of library it is, What it's goals are (Simplicity, Performance, 3D or 2D, Certain features or whatever), How long it has been around and what games are made with it (history). Also mention that it's opensource, because I missed that.

    Good to know that it's opensource. I'll have a closer look at it soon.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  5. #5
    Maybe later I will write something like "main goals", but "true" developers looking for real functionality, not for phrases "simplicity, performance, etc."

    Also mention that it's opensource, because I missed that.
    I have started this project on googlecode(svn and downloads are still there), and that's why I forgot to write about OpenSource on official web-page...

  6. #6
    Small update to ZenGL 0.2 RC6
    - [Linux]wnd_SetCaption now is more safely
    - fixed problems with camera for different targets(TARGET_SCREEN and TARGET_TEXTURE)
    - fixed problems with ini_ReadKeyStr, key_GetText, filet_GetName, file_GetExtension and file_GetDirectory(for ZenGL compiled as library)
    - DIRECTORY_APPLICATION and DIRECTORY_HOME now returns PChar for Delphi 2010
    - argument Directory was deleted from file_Exists
    - text_Draw now won't crash if textures were not loaded
    - fixed file_Find
    - fixed crash when png cannot be loaded
    - fixed loading of png when compiling 64-bit binaries for Windows(PasZLib is in use for this, still looking for correct solution)
    - added new function file_Remove

    Links was updated here. Website is down now, so only googlecode mirror is working. Also I'm preparing update for LightEngine 2D(I think it would be available in 2-3 hours). For this update Vad has implemented soft shadows and made some optimizations

    update: Sad, but LightEngine 2D will be updated later because of some problems with stability of new code
    Last edited by Andru; 06-02-2011 at 09:31 PM.

  7. #7
    Thats good news!
    I was wondering, though. The version number. How come it's 0.2? Does that mean a lot is still in the works? And in terms of a roadmap, what features can we expect to see in the coming updates?

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