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  1. #1
    First bugfix release - ZenGL 0.3.1.

    Changelog:
    - [Windows, OpenGL]fixed problem with Ctrl+Alt+Delete and message "Cannot set fullscreen mode"
    - [GNU/Linux]removed dependency on newer GLIBC 2.14 when compile ZenGL with zip/jpeg/ogg support on newer systems with GLIBC 2.14+
    - [iOS]fixed resolution problem with iPhone applications running on iPad
    - fixed crash when cannot load some resources using res_* functions

    download

  2. #2
    Time for new improvements and bugfixes - ZenGL 0.3.2

    Changelog:
    - [Android] fixed keyboard hiding on Android 3.0+
    - [Android] fixed input of numbers
    - [Android] fixed multi-touch
    - [Direct3D] implemented tex_SetData for render targets
    - [Direct3D] fixed crash of tex_GetData with Direct3D9 Ex mode
    - fixed looping of sound stream
    - fixed sound pause/resume when APP_USE_AUTOPAUSE is in use
    - optimized loading of ogg sound files

    download

  3. #3
    ZenGL 0.3.3

    Changelog:
    - [Windows] fixed TOPMOST window style in windowed mode
    - fixed broken ogg decoding in 0.3.2
    - mem_Free now will assign nil to Memory
    - rewritten and fixed a lot of col2d_* functions
    - removed parameter ColPoint from col2d_LineVsRect
    - removed col2d_LineVsCircleXY

    download

  4. #4
    ZenGL 0.3.4

    Changelog:
    - [Android]added tex_Restore*, font_RestoreFromFile, rtarget_Restore, emitter2d_RestoreAll and video_Restore functions
    - [Android]implemented restoring of resources for all demos
    - [iOS]fixed problem with orientation on iOS 6 when compile with iOS SDK 6.0
    - added C/C++ export for some file_* functions
    - added more demos for C/C++

    download

  5. #5
    ZenGL 0.3.5

    Changelog:
    - commercial license no more available and main license changed to zlib license
    - [MacOS X]fixed problem with fullscreen

    download

  6. #6
    Wrapper for Magic Particles has been resurrected New version based on Magic Particles 2.18 and as any other addition it can be grabbed from extra-page.

    Last edited by Andru; 06-10-2012 at 01:50 PM.

  7. #7
    Special release ZenGL 0.3.6: End of the World which has late a bit because of problem with compilation some object files for different platforms

    Changelog:
    - [Android]fixed incorrect work of input subsystem(added critical sections)
    - [Android]implemented scr_Flush for Android 2.3 and higher
    - [Windows]fixed incorrect result of mouse_Wheel when compile with Delphi XE
    - [Delphi]improved speed of theora video decoding
    - videos with NPOT frame size now will be without lines on borders in some cases
    - implemented support for colorspaces 4:2:2 and 4:4:4 of theora video

    download

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