Last edited by Andru; 05-09-2011 at 07:36 PM.
The views expressed on this programme are bloody good ones. - Fred Dagg
"Video tutorials" is not mine... and I don't like such tutorials, this is not for true programmers at all I will update my wiki this week with new scripts for building fpc(for iOS SDK 4.3) and new steps with screens. Templates used by me with XCode4 I have got from here. Very useful articles BTW
PS: now I have a bit free time, so I will try to prepare new public version of ZenGL. And iOS support have been tested not only by me, so... new release just waiting when I will beat my laziness
Last edited by Andru; 06-09-2011 at 05:51 AM.
I've also read that readme files isn't for real programmers either, but where are those programmers now?
I think Video Tutorials just take advantage of an extra medium. You get to see whats going on in the desktop that you couldn't see unless you were actually there. Anyone have a plane ticket to the Ukraine?
Seriously I don't see how it's bad, unless you have a horrible kackle. The Germans seem to pull off a perfectly good video explaining their own projects. Then again it is nice to see visual demos of what your project is doing. Darthman does a great job with this for example. It also gets more people interested in your project, and for that alone it should be worth it.
Just a few tips from a guy who has learned a few things over the past 10 years.
Whole game was written not by me, I made only a port to iOS. But this port included changes to gameplay(user interaction with objects), lots of optimization for low memory usage and so on.do you done the coding part?
ZenGL 0.2.3
One more bugfix release before releasing 0.3-dev branch
Changelog:
- [MacOS X]fixed start in fullscreen mode(dockbar didn't hide)
- fixed Y-offset in tex_Draw for new lines
- fixed memory leak in ogg loading function
- proper values for mouse_DX/mouse_DY when CORRCT_RESOLUTION is used
- fixed particles creation for EMITTER_TYPE_LINE
- added EMITTER_TYPE_RING
- fixed EMITTER_TYPE_CIRCLE
- now zgl_Get( RESOLUTION_LIST ) works before zgl_Init
download
ZenGL 0.2.6
New stable version is out!
Changelog:
- [Windows]removed passing Enter to text after key_BeginReadText
- [Windows]fixed problem with Delphi 2009+
- fixed problem with text rendering when there is no available first symbol in texture
download
One more interesting thing - ZenGL 0.3 got support of decoding theora video(in ogv container). You can see this in demo here(compiled for Windows).
Last edited by Andru; 25-02-2012 at 07:21 PM.
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