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  1. #1
    is it possible to read theora video from memory stream ?
    Yes. For any resource there are always file-reading and memory-reading functions in ZenGL. For video it is video_OpenFile and video_OpenMemory. Currently I have no ideas which video to use for standard demo, so... as soon as I got something interesting, I will add demo to svn

  2. #2

  3. #3
    Congratulations for the Release!

    If everything goes right, Dreams of a Geisha will be the next one! =)

  4. #4
    Co-Founder / PGD Elder WILL's Avatar
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    More the merrier!

    I'd like to see more than just Hidden Object games on the iPad from ZenGL however. So far the only non-hidden object game I've seen and can recall is Sushi Quest. Dreams of a Geisha would be the third genre from Pascal land put onto the iPad/iPhone. Any other ideas that could be done using ZenGL?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  5. #5
    Any other ideas that could be done using ZenGL?
    ZenGL doesn't limit programmers in genres, so it can be anything

  6. #6
    Co-Founder / PGD Elder WILL's Avatar
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    Well true, though hidden object games don't really show off the game library's capabilities. Something like a platformer or another kind of action-based game would do better to prove it's effectiveness to make exciting games with it.

    Have there been any successful attempts at this level of game performance on real hardware using ZenGL? I'm sure it's possible, but with only point and click games to guage it's performance... why not create a freeware game to promote such use?

    ...especially if you are selling licences for iOS and Android developers.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  7. #7
    This doesn't depend on me, so As for performance moment it doesn't depend on genre of a game, it depends on fillrate, count of different objects on scene and many other details. And Hidden Object games or Match-3(as Dreams of a Geisha) are pretty dynamic sometimes, with a lot of objects and particles on screen. ZenGL is quite fast, but even with it you can always create some poor performance code, there is no magic solution for avoiding this

    But main answer for "why there is no commercial platformers based on ZenGL" will be - such genre is not popular nowadays for commercial purpose(as a casual game). And considering that Pascal is not so popular and ZenGL popularity is much lower... I think you can make some conclusions
    Last edited by Andru; 04-03-2012 at 12:53 PM.

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