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Thread: Dynamic 2D Shadows

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  1. #1
    interesting , thats for sure a great addition to ZenGl
    Last edited by virtual; 05-12-2010 at 06:48 PM.

  2. #2
    This is really nice. But I have to agree with user137. Sometimes the shadows are rendered at the wrong place.

    You say that this is a ZenGL extension. Does ZenGL have some kind of plugin architecture or is this just an addition to the engine codebase?
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  3. #3
    Quote Originally Posted by chronozphere
    Sometimes the shadows are rendered at the wrong place.
    "Wrong place" because all walls placed in different layers and this is create quite a mess with shadows

    Quote Originally Posted by chronozphere
    Does ZenGL have some kind of plugin architecture or is this just an addition to the engine codebase?
    this is something like "just an addition to the engine codebase" in separate unit For writing plugins, I think, there is no need in some special architecture. You can register new graphic and sound format through zgl_Reg, or get OpenGL context/Direct3D device through zgl_Get, and so on. Maybe later I will add some other specific functions.
    Last edited by Andru; 05-12-2010 at 09:03 PM.

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