For now there is only OpenGL render, but when I will get more free time, I will start work on Direct3D version But I don't know how it would work on old Intel's(or very low-end videocards), because every light source need it own render target, and this is little bit heavy.Originally Posted by wagenheimer
Update: using internal ZenGL convertation from OpenGL to Direct3D(but it still little bit buggy with depth buffer...) I had have got only ~83 fps on Intel 965 Express in demo01(with 5 light sources), so I think this is definitely not for old Intel i865 and so on, where heavy fillrate will show slideshow
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