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Thread: Dynamic 2D Shadows

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  1. #1
    Quote Originally Posted by gintasdx
    With Intel GMA HD
    Wow, it works on Linux! But under Windows with Intel 965 Express I have no luck to work it with FBO render targets(only black screen)... seems something wrong with this technique in Intel OpenGL drivers under Windows(remembering the first version of LightEngine 2D, I found ridiculous bug with enabling/disabling GL_DEPTH_TEST).
    Last edited by Andru; 17-02-2011 at 08:12 PM.

  2. #2
    In svn version of ZenGL I have improved zgl_direct3d_all.pas and now these shadows works correctly through Direct3D9 render So, in near future I will try to make LightEngine 2D with Direct3D9 rendering, which will work with ZenGL.dll, i.e. not only statically.

  3. #3
    Very nice! For me the difference between soft and hard shadows was a mere 7 FPS. On demo 3, objects near the top seem to go invisible. Seems like it may be a result of you destroying physics objects but not shadows.

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