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  1. #1

    MAC OS Compatibility

    I'm doing some tests with the new yet unreleased Phoenix Version, and I successfully get a Mac demo running today! =). Here is the compiled demo... http://wagenheimer.com/temp/ImageListMACOS_Demo.zip .

    Thanks again to Johannes Stein for all the help with this build.

    Andreas is quite busy now, But I hope soon we can have the first beta of this new Phoenix version. I have two new games almost ready using it.

    I will now port the Alpha Versions of my games to see if everything will work on MacOS, I will report here when completed! They will use Sound (Bass) and Lua Scripting, but I think that everything will works.

  2. #2
    Quote Originally Posted by wagenheimer
    Here is the compiled demo...
    Code:
    dyld: Library not loaded: @excutable_path/../Frameworks/SDL.framework/Version/A/SDL
      blablabla
      blablabla
    Errmm, and where I must get it?

  3. #3
    Strange...

    Please download it here and install to Library/FrameWorks http://www.libsdl.org/release/SDL-1.2.14.dmg

    It must have some way to embed everything with the application.

  4. #4
    Quote Originally Posted by wagenheimer
    Please download it here and install to Library/FrameWorks
    This way it works fine(under MacOS X 10.6.5 in VirtualBox ). Also it works when I put SDL.framework into ImageList.app/Contents/Frameworks

  5. #5
    Well... I'm removing all my Generics and Advanced Records to be able to compile my games... after it, I will try to compile my "Zombie Parashoot" game tech demo on it and will publish here... =)

  6. #6
    Well... Bass (Sound) is working! I can see already the Loading Screen of my game! It only lacks LUA now. =)

  7. #7
    Trunk has advanced records. Upcoming 2.6.0 will too.

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