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Thread: MAC OS Compatibility

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  1. #1
    Anybody have any idea of what is wrong?
    Do you compile Lua by your self? If so the maybe you forgot some options for linker, like "-no_order_inits" and "-no_order_data". Another variant - Lua compiled for MacOS X 10.6.x and you use MacOS X 10.5.x or lower

  2. #2
    Well... I give up of dynamic linking LUA. I have changed back to Static Loading and now it works! =)

    My game now compiled to Mac with almost 0 changes!!! =)

  3. #3


    Zombie Parashoot is now working on MacOS also! It is a idea of a new game I hope to finish soon! It would go well in the IPAD / iPhone, but unfortunately it is a bit distant to me to get an IOS build using Lazarus + SDL yet (I hope this could change soon, I must find out how Hedgewars made it). But I think I'll finish it and launch it on the Mac App Store.

    For those who want to test this first experimental version, please download it here http://wagenheimer.com/temp/ZombieParashoot.zip

  4. #4
    Quote Originally Posted by wagenheimer View Post
    Zombie Parashoot is now working on MacOS also! It is a idea of a new game I hope to finish soon! It would go well in the IPAD / iPhone, but unfortunately it is a bit distant to me to get an IOS build using Lazarus + SDL yet (I hope this could change soon, I must find out how Hedgewars made it). But I think I'll finish it and launch it on the Mac App Store.

    For those who want to test this first experimental version, please download it here http://wagenheimer.com/temp/ZombieParashoot.zip
    Aha, somewhat similar to Airborne! (Old B/W Mac game from the 80's.)

  5. #5
    Anybody have any success on Dynamic Loading lua on MacOS? I still have the same problem.

    Again I'm having some problems with it, and Static Loading seens to be not working to me now!

  6. #6
    Well... I fixed the static loading (Thanks to Johannes for the Hint)...

    Install the Lua Framework installed in your /Library/Frameworks and you have to add -k-framework -kLua in your compiler options.

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