This way it works fine(under MacOS X 10.6.5 in VirtualBox ). Also it works when I put SDL.framework into ImageList.app/Contents/FrameworksOriginally Posted by wagenheimer
This way it works fine(under MacOS X 10.6.5 in VirtualBox ). Also it works when I put SDL.framework into ImageList.app/Contents/FrameworksOriginally Posted by wagenheimer
Well... I'm removing all my Generics and Advanced Records to be able to compile my games... after it, I will try to compile my "Zombie Parashoot" game tech demo on it and will publish here... =)
Cezar Wagenheimer from Green Sauce Games
Programmer of Druids - Battle of Magic, Abra Academy, Abra Academy - Returning Cast, Rabbit Jump, Dreams of a Geisha and Heroes from the Past: Joan of Arc
Wagenheimer's Game Development Blog
Well... Bass (Sound) is working! I can see already the Loading Screen of my game! It only lacks LUA now. =)
Cezar Wagenheimer from Green Sauce Games
Programmer of Druids - Battle of Magic, Abra Academy, Abra Academy - Returning Cast, Rabbit Jump, Dreams of a Geisha and Heroes from the Past: Joan of Arc
Wagenheimer's Game Development Blog
liblua5.1.dylib
LuaHandle is always returning NilHandle. FileExists(ALibName) returns true.Code:LuaHandle:= DynLibs.LoadLibrary(ALibName); if LuaHandle = NilHandle then begin Result := False; Exit; end;
I use the same command to load Bass and it works.
Anybody have any idea of what is wrong?
Do you compile Lua by your self? If so the maybe you forgot some options for linker, like "-no_order_inits" and "-no_order_data". Another variant - Lua compiled for MacOS X 10.6.x and you use MacOS X 10.5.x or lowerAnybody have any idea of what is wrong?
Well... I give up of dynamic linking LUA. I have changed back to Static Loading and now it works! =)
My game now compiled to Mac with almost 0 changes!!! =)
Cezar Wagenheimer from Green Sauce Games
Programmer of Druids - Battle of Magic, Abra Academy, Abra Academy - Returning Cast, Rabbit Jump, Dreams of a Geisha and Heroes from the Past: Joan of Arc
Wagenheimer's Game Development Blog
Zombie Parashoot is now working on MacOS also! It is a idea of a new game I hope to finish soon! It would go well in the IPAD / iPhone, but unfortunately it is a bit distant to me to get an IOS build using Lazarus + SDL yet (I hope this could change soon, I must find out how Hedgewars made it). But I think I'll finish it and launch it on the Mac App Store.
For those who want to test this first experimental version, please download it here http://wagenheimer.com/temp/ZombieParashoot.zip
Cezar Wagenheimer from Green Sauce Games
Programmer of Druids - Battle of Magic, Abra Academy, Abra Academy - Returning Cast, Rabbit Jump, Dreams of a Geisha and Heroes from the Past: Joan of Arc
Wagenheimer's Game Development Blog
Trunk has advanced records. Upcoming 2.6.0 will too.
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