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Thread: MAC OS Compatibility

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  1. #1
    Strange...

    Please download it here and install to Library/FrameWorks http://www.libsdl.org/release/SDL-1.2.14.dmg

    It must have some way to embed everything with the application.

  2. #2
    Quote Originally Posted by wagenheimer
    Please download it here and install to Library/FrameWorks
    This way it works fine(under MacOS X 10.6.5 in VirtualBox ). Also it works when I put SDL.framework into ImageList.app/Contents/Frameworks

  3. #3
    Well... I'm removing all my Generics and Advanced Records to be able to compile my games... after it, I will try to compile my "Zombie Parashoot" game tech demo on it and will publish here... =)

  4. #4
    Well... Bass (Sound) is working! I can see already the Loading Screen of my game! It only lacks LUA now. =)

  5. #5
    liblua5.1.dylib
    Code:
    LuaHandle:= DynLibs.LoadLibrary(ALibName);
    
      if LuaHandle = NilHandle then
      begin
         Result := False;
         Exit;
      end;
    LuaHandle is always returning NilHandle. FileExists(ALibName) returns true.

    I use the same command to load Bass and it works.

    Anybody have any idea of what is wrong?

  6. #6
    Anybody have any idea of what is wrong?
    Do you compile Lua by your self? If so the maybe you forgot some options for linker, like "-no_order_inits" and "-no_order_data". Another variant - Lua compiled for MacOS X 10.6.x and you use MacOS X 10.5.x or lower

  7. #7
    Well... I give up of dynamic linking LUA. I have changed back to Static Loading and now it works! =)

    My game now compiled to Mac with almost 0 changes!!! =)

  8. #8
    Trunk has advanced records. Upcoming 2.6.0 will too.

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