As far as I know unDelphiX is unsupported and there are no updates for a long time. As Chrono said it's beter to use DirectX/OpenGL or you something that has a some community like GLScene.
As far as I know unDelphiX is unsupported and there are no updates for a long time. As Chrono said it's beter to use DirectX/OpenGL or you something that has a some community like GLScene.
NecroSOFT - End of line -
DelphiX has indeed changed a lot in both features, authors and status in the community over the years. It's no longer the top dog for game development with Object Pascal, but you can still use it. Check out Jaro Benes' website hosting the most current version at http://www.micrel.cz/Dx/
As an alternate, which will allow you to use Free Pascal or Lazarus, you can also look at JEDI-SDL. SDL is a 3rd party media layer and window management API that does practically all the same things as DirectX does, however it's a bit simpler to use. JEDI-SDL is simply the Pascal version of the SDL headers that allow you to use it. Check it out at http://jedi-sdl.pascalgamedevelopment.com/
Sorry for the late reply, always deadlines to meet...
I found (un)DelphiX extremely easy to use, but since starting this topic, I've downloaded and tried GLScene, and must say I'm pretty impressed with what they're doing. As for building the renderer from scratch, I lack the skill (newbie) at the moment. So for now I'd rather go for a library that's well maintained by a community, which I can use to learn the tricks of the trade.
The DelphiX version is the latest version downloaded from http://www.micrel.cz/Dx/. I wasn't impressed with the frame rate I was able to achieve from using DelphiX. A mere 60 fps for a animated cursor and console... Maybe I'm doing something wrong? I'm in the process of adapting my newly developed kernel to use with GLScene to see if there's any difference in performance.
I'll download JEDI-SDL tomorrow and play around with it... Thanks for the suggestions
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