As you know Screen coordinate system origin is located on upper-left corner of the screen and DxDraw component or others are referenced there. It means that DXDraw.surface.Draw and primary.Draw takes their reference on that point.
Could you know a way to translate origin (DXDraw or screen or Form orgin) lower-left corner of the screen and make y axis orientation up. It's essential for me to drawing on Surface or primary. (Not Canvas property coordinate system changing.) Thank you...