So it seems that if I scale the grass_alpha texture that the texture2 that is applied gets the same scale.

What I am looking for is to tile grass_texture and then stretch the grass_alpha mask and the tile dirt_texture. ten blend that together to get the above image results. Above looks to be the way I want it however it is not actually working the way I want it to. I would like to hear from somebody, if you have no clue what I am asking for just tell me. Or even if you know but have no clue how to do it, some possible suggestions, or even a library that has this capability in it that I could look at.

this is all I have been working on for 3 days now, and I still don't even have one reply