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Thread: 2D Isometric Land: Breaking Out of the Grid Tutorial...

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  1. #1
    What it's talking about is turning an isometric view that actually looks isometric and feels isometric, into something that behind the scenes still takes an isometric approach of sorts, but the end user result does not have that look or feel to it.

    It doesn't resemble the basic grid, moving from tile to tile like Facebook games such as FarmVille or that Java based Habbo Hotel does for example.

  2. #2

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